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Wednesday, March 28, 2012 - 12:48
It's not often I divulge my plans - like any genuine evil genius will agree, it is neither wise nor profitable to let the masses know what is going on in the grey matter; but this is one of those time when I need to let them know (so that the other plans may come to fruition... bwah hah hah hah!)... I'm not a fan of New Year's Resolutions, and I often don't bother making one, but this one seems to have been the idea to which has been passed off as my plan for 2012: namely, starting a community hobby gaming group in Hexham. And, for the love of Satan, why did I think it was going to be easy...? It's anything but easy... The Objective. A Hobby Gaming Group is a bunch of like minded people who enjoy the various elements of the hobby gaming genre, whether it's table top battles, pen and paper role playing games or even the live action role playing game systems. A community group would give gamers a chance to network and learn from other gamers - see their tactics, learn how to run... Read more
Monday, February 27, 2012 - 18:09

In which we are introduced to our hosts, Si and Ady.

There are musings on the new US pilot season, bands you should listen to and more. Link for american pilot season:

I've not yet heard back from 65daysofstatic as to whether or not we can use Retreat! Retreat! I've included it for now in the hope that they are okay with it. If I need to take it down I will and I'll put up a version of it without the track. Whatever happens, check them out:

You can subscribe to the rss feed for the podcasts below and our twitter feed is


Sunday, February 12, 2012 - 13:22
And last but not least... Well, I said that there were only two Space Colony simulators, and that is, essentailly, true, because this game is only a colony simulator in aesthetic alone - while the previous two games, Space Colony and Startopia, are actually designed from the ground up to BE a colony simulator, Sid Meier's Alpha Centauri is a game that was, entirely, another game that was revamped to capitalise on what had been a VERY popular game engine. This game is, effectively, Civilization 2.5. That being said, that's not a bad thing, as CIV2 essentially trumped many other games in the last days of the last millenium and offered a relatively unique gaming experience with a logical and intensive turn-based strategy. In the none-too-distant future, Earth is grossly damaged by Humanity's failure to solve its various economic, religious and militaristic endeavours and makes the planet virtually uninhabitable. So, in order to continue surviving, seven distinct factions board a... Read more
Wednesday, February 8, 2012 - 15:41
...And the second Space Colony simulator game I'm going to cover is the mildly amusing Startopia... because it's the only other one out there... Startopia jumped up in 2001, one year after Eidos released Deus Ex, and seemed as though they were trying to maintain a high standard of game production. Guess what: they did just that, again! Muddy Foot Productions (RIP, sadly) were another one of those companies that had few actual releases but those they did have were inspired and played with intriguing game engines and control methods - namely Blade II... seriously, give it a shot for the dual stick control system - in a word: innovative! Back to Startopia! You play the supervisor of a space station with the assistance of an artificial intelligence, called VAL, who is to personal assistants what Gregory House MD is to bedside manner: he may be right but you won't necessarily like the methodology. Your job, as per usual, is to facilitate a number of different alien species acorss a... Read more
Wednesday, February 8, 2012 - 14:42
The first couple of reviews I had planned (yes, there was a plan, honest) begins with a theme: Colony Simulators! Hey! I have to warrant this self-proclaimed title of 'Uber-Geek' somehow, so even if you've got a better suggestion for a subject to prove my Geekness, you're too damn late. Colony simulators... yeah, you heard me. A game where-by you, the player, must manage, protect and maintain a colony that is often situated in a hostile environment, eg: space or non-terraformed planets. And the first one of these games to get a shout-out is the aptly named Space Colony! You could be forgiven for thinking that Space Colony is just another SIM game; the cover of the box does have similarities with certain EA products, but in this case, I for one, shall look no further as the two games have a distinctly different vibe to them.... oh and one of them is set on other worlds with aliens and laser beams and all sorts of lovely stuff. When released back in 2003(ish) Space Colony received... Read more
Wednesday, February 8, 2012 - 14:32
Well, now that I've got the first blog post out there I can start attacking your eyes and minds with a much more effective form of drivel. And yeah, my first blog entry was just that... Once you get the first one out of the way you can write whatever you want becuase you've broken the First Seal of Public Writing. So I'm hitting a BLOG with stuff; I had wondered what the Hell I'd write about and to be honest, there's a chance that I'll just be putting stuff on here that covers all sorts of pants, including some reviews of games, comics and more games - you know, stuff I actually know stuff about. And movies. Some TV shows, too. Something you ought to be aware of, before you go much further (because I intend to) is that I'm a geek. Self-professed, if I may be so bold, but ultimately there are few things in the world that bring me more pleasure - and amongst those things that do is my wonderful partner (in crime) Helen, our cat Hodge, our Family and the place that I live: namely,... Read more
Wednesday, November 23, 2011 - 09:25

Getting involved with Armaleggan and the folk scene in general has re-awakened my need to make music again. Over the last couple of years I've been gradually amassing bits of musical techy bits, MIDI controllers, amps, effects pedals etc. To be fair, I haven't really done much with them other than dust them off every few months, have a quick tinker and them put them back to bed again. This weekend that all changed...

For some reason on Saturday morning I felt inspired to record a song. Given that the performance I did of it at Wallingford Bunkfest went down pretty well, I thought I'd do a cover of Superman's Song by Crash Test Dummies. I've been playing this one for a hell of a long time so I figured it would be an easy one to get back into recording again. It took the majority of the day to get used to Cakewalk Sonar again, but I'm pretty happy with the results. (which you can check out here: ...
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Friday, November 11, 2011 - 16:11

It all began last night when I got a text from an unknown number. At first I ignored it. Then, after the second message, I decided to respond in order to let the person know that they had the wrong number. This seemed entirely reasonable to me as I wouldn't like them to think that they were being ignored by a loved one. The conversation went as follows (all sic):

Yesterday, 17:05 (unknown): Think i no dem not sure x
Today, 08:44 (unknown): Babe miss yu soo much want you wid me now x :(
Today, 13:34 (me): You know what. I really think you've got the wrong number.
Today, 13:34 (unknown): Watt :s
Today, 13:49 (me): Well... who's number do you think this is?
Today, 13:49 (unknown): Dishven x
Today, 13:52 (me): Nope... sorry. You definitely have the wrong number.
Today, 14:03 (unknown): No i dont have da song numba x
Today, 14:53 (me): I assure you that you do.
Today, 15:...
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Tuesday, November 8, 2011 - 15:21
So, what's the first blog going to be about... Ummm... errrr... That is all...
Sunday, November 6, 2011 - 23:15

The first impression you get from Richard Stallman is that of a slightly eccentric grandfather figure. Despite the slightly belated entrance into a room comprised of geeks of all shapes and sizes you can physically feel the palpable excitement associated with the arrival of The Last of the True Hackers. The general hubbub is quieted as he enters the room, removes his shoes and dons a radio mic. All eyes turn to the front of a packed and sweaty lecture theatre, recently vacated by a handful of students and the gathered assemblage awaits the first utterances.

Almost as quickly as he arrived he is gone once again. The audience burst into spontaneous applause coupled with nervous laughter. After a few more minutes he is back at the podium and a brief conversation debating the merits of an introduction takes place between the organisers before Stallman takes matters into his own hands and begins his speech.

What follows is a cutting indictment of pretty much...

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